Carlos Ramiro
Technical Animator at Ubisoft Toronto
Mar 25, 2024
Jul 13, 2020
Oct 6, 2016
Riders of the Broken Planet
By
Carlos Ramiro
Check out the new teaser of the game i am working on at Mercury Steam
Jun 10, 2015
Back in bussines
By
Carlos Ramiro
More than 3 years since last post. Three years quite busy. I left Mercury Steam Entertainment to join Avalanche Studios as Technical Animator, so moved from Madrid to Stockholm. Also started to work with Maya and MotionBuilder and changed Maxscript for Python and MEL.
Here is a gameplay trailer of Mad Max, the project i have been involved for the last 3 years that will be released next September .
Here is a gameplay trailer of Mad Max, the project i have been involved for the last 3 years that will be released next September .
Apr 4, 2012
Apr 1, 2012
Stapler
By
Carlos Ramiro
Working with a model created from separated pieces (mostly recycled from other models) speeds up the process but can be hard to skin in order to join all the pieces together. The vertexs on the seams must have exactly the same skin weight on every different piece so that parts are not separated when moving the bones.
If pieces don't have skin modifier, skin wrap modifier can do the job, but with skin modifier already applied to the pieces, skin wrap would destroy it.
This tool does the work on the seams while keeping the skin modifier on each of the parts.
If pieces don't have skin modifier, skin wrap modifier can do the job, but with skin modifier already applied to the pieces, skin wrap would destroy it.
This tool does the work on the seams while keeping the skin modifier on each of the parts.
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