Dec 13, 2011

Weights exchange into skin modifier

This little tool becomes very useful during skining process. Allows fast weights exchange between two bones into skin modifier, with just three mouse's clicks. When i was developing this tool, could never imagine that just a few lines of code would become so helpful.

So, there is an old bone, the one that is going to be replaced, and a new bone. Since every vertex is affected by more than one bone (usually 3 or 4 bones per vertex in videogames), this tool replaces the old bone for a new one with exactly the same weight on every vertex affected that the former bone had into skin modifier. This way, there is no need for retouching the skining process, skin's weights remain the same with the new bone.

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