Apr 1, 2012


Working with a model created from separated pieces (mostly recycled from other models) speeds up the process but can be hard to skin in order to join all the pieces together. The vertexs on the seams must have exactly the same skin weight on every different piece so that parts are not separated when moving the bones.

If pieces don't have skin modifier, skin wrap modifier can do the job, but with skin modifier already applied to the pieces, skin wrap would destroy it.

This tool does the work on the seams while keeping the skin modifier on each of the parts.

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